

Those interested can check Benzion-Gum’s YouTube channel or the mod website for updates. This mod is currently free, and only available for PC. This includes Forest of Fallen Giants, Heide’s Tower of Flame, Huntsman’s Copse, No Man’s Wharf, Drangleic Castle, and Crown of the Ivory King. While other programmers have released Enemy Randomizer mods for the other games in the Dark Souls franchise, this is the first time a working mod for Dark Souls 2: Scholar of the First Sin has been available.Ĭurrently, the Enemy Randomizer mod is only operable in a few of the game’s levels. In the videos Benzoin-Gum has provided to demonstrate the functionality of this mod, a simple interface is shown, and the viable working mobility of enemies is clear. With bosses spawning beyond their designated areas, the combinations of elements may be entirely overwhelming.

The mod does not only allow the random placement of usual enemies, but allows the ability to manipulate the location of standard bosses, as well. The interface of the mod comes with a cheat table that allows players to spawn in enemies within three different settings: where bosses usually reside, in locations that are “lore friendly”, or in completely random area across the board. Players can now change and shift the layout of enemies, and place them wherever they please. This mod allows players otherwise familiar with the standard enemy layout to revel in the element of surprise. All this to offer a free-roaming experience that the basic game did not have.Programmer Benzoin-Gum has released an Enemy Randomizer mod for Dark Souls 2: Scholar of the Last Sin.

Though its barely matter, the only game you want graphic mod is DS2 because its inherently s.Agreed and thats why Im waiting for Stayds mod. I took care to also include many buildings that were originally inaccessible, elements of the game present among the assets but eliminated from the final product, and many additional graphic effects. Ive beaten dark souls more times than youve made love to your sock in your moms basement and wanted to somehow refresh my next run you knob. Hence the idea of creating a new map, which is more or less a faithful reconstruction of the one viewed in the original game. “The problem with the standard maps is that they are basically thought of as linear paths, with some variations of the route but which inevitably lead from point A to point B. Instead, Ruggieri built a customized open-world version of the game’s normally linear presentation in which players could freely run around without being hassled by NPC enemies:

However, the mod’s creator, Saverio “S1y” Ruggieri, was eventually forced to abandon that angle due to the limitations of the game’s interfacing structure. The Mirror’s Edge no-enemies mod, meanwhile, is perhaps the most ambitious of all, mainly because it started life as a more ambitious project which would have allowed players to take on the role of a “runner cop” who chased down NPC runners.
